However, the mechanic itself is broken and makes. You can easily avoid the bouncing flare, even with the stunlock, and even if you take the bouncing flare's damage it isn't hard to find a healing. Fire has its own damage type, and some other weapons that aren't Pyro primary weapons also have fire-like properties. Let's say that you started with the Escape plan after you were a quarter of the way through the afterburn, you'll still have 60 damage to take with the mini-crits enabled. Every flare is exetremely overpowered, the initial ability to get full after burn + abt 30 damage initially for hitting a projectile faster than the ♥♥♥♥♥♥♥ direct hit is stupid. CryptoTeam Fortress 2. However, the mechanic itself is broken and makes. Degreaser with New Axtinguisher? Use it with one of the flaregun to get more afterburn damage bonus since they always light up an enemy for 7. The Degreaser Level 10 Flame Thrower 65% faster weapon switch-25% afterburn damage penalty-10% damage penalty. Afterburn normally deals 3 damage per tick, dealing 60 damage over 10 seconds. Darwin's Danger Shield Level 10 Shield Immune to the effects of afterburn +50% fire damage resistance on wearer. If there was a sniper you will be dead in a second. We all know this weapon is awful, it does the same thing that the Scorch Shot does but about 1/10th as often, with none of the self defense, utility, or mobility that a flare provides. According to the wiki, the following types exist:. Medic. It is a Flare Gun with a modified elongated barrel attached, an extra curved sight, and helical paint designs on the chamber. T. When these particles connect to an enemy player, a damage-over. This issue is listed on the Source 1 official bugtracker. It's not immune to fire. Press your reload key to cycle through resist types. Can someone explain to me why a class that can one hit kill most classes, gets random crits, has increased movement speed, and relies completely on melee in a game where the hit registration is extremely broken alread, is now allowed to be immune to fire? Pyro has always been the close range master, but now demoknights can just keep swinging until. It travels at a speed of 2000 Hammer Units. In Mann vs. there's no good reason for scorch shot to do enough damage in afterburn to kill light classes with a double hit. Assuming you mean Afterburn, which is the amount of fire damage you suffer after the flame thrower/flare's initial damage, assuming it is no longer directly hitting you: Degreaser is 2 damage/half second for 10 seconds (40 total if not extinguished). Right now afterburn is underpowered and useless in competitive (on flamethrowers), and just annoying in casual. No. #34. 5 seconds or 5 ticks I agree that the afterburn should be nerfed down to like 40 or 30. The Frying Pan Level 5 Frying Pan. Comrade Komko May 7, 2020 @ 6:03am. Don't use Dragon's Fury and focus you efforts on preserving your safety over killing. We all know this weapon is awful, it does the same thing that the Scorch Shot does but about 1/10th as often, with none of the self defense, utility, or mobility that a flare provides. ”. Yes, if they take both the direct hit and the bouncing flare gun AND the full afterburn damage on top of that, with the last two being completely avoidable by absolutely any player that can move. )Well, unlike in TF2 this afterburn can actually stack, so hitting the guy with multiple sources of flame can stack the damage, and this is probably what Valve was trying to encourage. Much better at Mid Range thanks to its slightly longer reach and significantly less Damage Fall Off. Finally if the enemy team has an annoying heavy or scout, you want to run the Backburner. . Afterburn on pyro is by far one of, if not the most annoying mechanic in TF2. ago. the 60 damage combined with the insane amount of damage the flamethrower itself does is the reason the pyro is so noob-friendly. You may feel as though you're doing work by spamming the gun at a long range, but good players will easily dodge. The only thing that shortens the duration of the ÜberCharge itself (for the Medic), and not the filling of the. The Degreaser, like the Flame Thrower, Backburner, Rainblower, and Dragon's Fury, has the compression blast ability. Title, My proposed stats would be No Random Crits No air blast -25% damage -100% afterburn/afterburn damage -50% magazine size -20% reload speed -50%…Darwin's Danger Shield Level 10 Shield Immune to the effects of afterburn +50% fire damage resistance on wearer. The Pyro is specialises in close quarters combat, dealing out damage rapidly with his flamethrowers. Its drawbacks are that airblasts cost 25% more ammo and its afterburn deals 66% less damage. Buy Degreaser Team Fortress 2 has gained a large player base over the years and is one of the most popular games to this day, but the number of players can fluctuate so to find out just how many players are playing Team Fortress 2 check out. Now, it makes sense to have afterburn in the game. Medic was busy doing medic things and there a burning scout with 10hp jumps out of nowhere screaming MEDIC, medic tried his best to save your live. There is NOTHING wrong with this. This bug is in the code of the game, not in the textures, sounds, or other resources. ago. Loadout Stats. He is good for defending an objective or destroying enemy engineer buildings. Ability to be spammed. This taunt can only be performed with the following weapon: Scorch. Flares fired from this gun bounce off enemies as well as allies before exploding. 4. witty name -10% move speed on wearer -20% damage penalty +While an enemy is on fire, (ignited by you, with flamethrower or flare) +10% movement speed…The Degreaser Level 10 Flame Thrower 65% faster weapon switch-25% afterburn damage penalty-10% damage penalty. After all, not every merc’s attire is lined with asbestos. 11 votes, 30 comments. The Degreaser Level 10 Flame Thrower flame_spread_degree (2. Allowing a combination with the Neon Annihilator. Was thinking about whether or not having an afterburn indicator showing the remaining afterburn time/damage per second could allow a player to make smarter decisions when attacked by a Pyro, i. Dealer's Visor Level 50 Hat. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. The Pyro, along with Heavy, Engineer, and Medic, is a playable character in the Australium Update in the game Dungeon of the Endless. Heangry. not something that should've been added. Armor Piercing Rounds: Upgrade for all Miniguns. Apart from direct damage, the Flame Thrower also sets targets on fire, causing the target to burn and take additional damage for a short time. afterburn immunity. A D. txt file that had been added to the game as part of the October 28, 2015 Patch ; Almost two years later. The clipless, stream damage with large particles and a wide cone make it very easy to track a target within range. The Degreaser Level 10 Flame Thrower flame_spread_degree (2. T. Fire : Fire, or afterburn, refers to the damage-over-time effect inflicted on a player when hit by a variety of weapons, most commonly those of the Pyro. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. The Degreaser Level 10 Flame Thrower 65% faster weapon switch-25% afterburn damage penalty-10% damage penalty. So according to the Wiki, it does 20 base damage, and then inflicts 8 x 7. If I kill the current threat, why should I die 5 seconds later on a health pack?It makes dealing with pyros extremely annoying, especially as soldier or spy. Sign In / RegisterThe conveniently named Medic is the only class in Team Fortress 2 that can heal. Impacted enemies will suffer afterburn, lasting for 10 seconds and dealing 3 damage every 0. The flamethrower, needs a buff. Unfortunately, since nobody else has to do that to reach respectable damage numbers, it just adds to the awful and unplayable mess that is the Team Fortress. 411 uptime-downtime ratio, which is a bit better than the Scattergun. Robots within the gas cloud at any point of it's duration will be coated in gas (this appears as green, orange and red particles of liquid on the robots model). Darwin's Danger Shield Level 10 Shield Immune to the effects of afterburn +50% fire damage resistance on wearer. 2 less airblasts. Similar to Botkiller weapons, they are unique reskins of specific weapons and only appear in Strange quality. 5 seconds adding up to 60 or all together 106. T. Its drawbacks are that airblasts cost 25% more ammo and its afterburn deals 66% less damage. However, the mechanic itself is broken and makes interactions with a pyro. I have almost 4000 hours in TF2, and roughly 200 on Pyro specifically. tf2c_afterburn_damage <value> Modifies afterburn damage to a specified number. With all the invis-watch changes to nerf afterburn, its still good to reveal spies but only momentarily. Kukri Level 1 Kukri. res you will see a variable "NegativeColor". Tell me which one you would prefer. (-) -25% damage penalty. Shotgun Level 1 Shotgun. You hit someone with a flare they take 4/tick, then puff them with the degreaser, now they take the full duration of the afterburn at 1/tick. You can easily avoid the bouncing flare, even with the stunlock, and even if you take the bouncing flare's damage it isn't hard to find a healing. Vaccinator ubercharge resistance is set to 60% during debuff (opposed to 75%) which is 20% multiplicative loss (0. Weapons are varying items that are used in combat, executing special taunts, or are reskins for the player to admire. Even then cleaver and wrap assassin are very good. However, using the compression blast costs 25 ammo. But due to the . My Idea: Buff afterburn to have there be an advantage to lighting people on fire. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. Strange Part: Damage Dealt. You can help TF2 Classic Wiki by expanding it. aiming no flinch. Afterburn damage is decreased for the Degreaser. The Scorch Shot is a community-created secondary weapon for the Pyro. Machine, the Degreaser is just a slightly weaker stock. They could be way worse or way better. Kind of a negligable difference, but bleed is also a little less reliable, being that Pyro has weapons in every slot that cause afterburn while bleed can only be caused by one throwable projectile and melee weapons. This gives Pyro’s who are adept with, say, the scorch shot, a way to heavily pressure large groups. But as a concept, I love this weapon, I love any weapon that encourages crowd control, multi-target ambushes, supportive damage. 08 damage. Our restaurant for people who don't care for forum posts like this is still open! So afterburn is a joke with the whole community, including my fellow Pyro mains. Can cover long range. Flames lose 50% of their Damage, DF loses 25%. I agree with you on the degreaser’s afterburn penalty being a big deal. Flare guns should have to deal more damage to reach max afterburn duration. (+) Take -67% damage from afterburn while holding. And no, you can't say neither, UNLESS you can tell me why the current afterburn right now is okay. If I kill the current threat, why should I die 5 seconds later on a health pack?The Chargin' Targe Level 10 Shield +50% fire damage resistance on wearer +40% explosive damage resistance on wearer Immune to the effects of afterburn ( Not Tradable or Marketable ) The Razorback Level 10 Shield Blocks a single backstab attempt -100% maximum overheal on wearer ( Not Usable in Crafting )We all know this weapon is awful, it does the same thing that the Scorch Shot does but about 1/10th as often, with none of the self defense, utility, or mobility that a flare provides. Remember that your arrows are projectiles, that means your arrows take time to travel. Use these weapon combinations to immediately take out single targets, as the Degreaser's significant penalty to afterburn damage makes hit-and-run tactics much less effective. Scorch shot should lose afterburn application on splash, detonator should probably cut afterburn duration to 5. The Pyro's Flamethrower can dish out huge amounts of damage at close range, while the resultant afterburn can cause panic among enemies by slowly sapping their health. Direct damage no longer disrupts Medic healing/shields Afterburn: The healing penalty now applies to all forms of healing (including but not limited to Medics, packs, HoK, regen, etc). at close/medium range let it deal the full 7 seconds. Apart from direct damage, the Flame Thrower also sets targets on fire, causing the target to burn and take additional damage for a short time. Support Weapon 1: Crusader's Crossbow Bonus Objective: Regenerate health. Afterburn on pyro is by far one of, if not the most annoying mechanic in TF2. Extinguishing teammates restores 20 health This weapon deploys 60% faster This weapon holsters 30% faster-66% afterburn. It is a flare gun with a gray barrel, an orange painted muzzle, and a black grip held in place with pins on the underside of the barrel. The Detonator is a community-created secondary weapon for the Pyro. They could be way worse or way better. The flames of the flame throwers become unpredictable at maximum range. — The Pyro on sinister weapons. So no, Pyro does not have any resistance beyond immunity to afterburn if you take him with base stats. Fire or Flames refers to the special particles produced by the Pyro 's primary weapons. Set to 1 by default: Server operator only To answer your title's question, strange flamethrowers only count kills done by that weapon's fire damage. The existence of this weapon was first discovered in the form of a VTF filename string found in the texture_preload_list. Being hit by a barrage from Pyro's flamethrower is fair, but having one tickle your toe does the same amount of afterburn damage which feels unfair. It will decapitate enemy players if the Harvester kills them from a critical hit, and will. A D. Afterburn deals 3 damage and triggers twice per second for ten seconds, for a total of 60 damage. The BEST way to ignite an enemy is with a Manmelter crit which deals 90 flat damage with no falloff and 15 ticks of afterburn. (Damage Over Time) attack that punishes players after the end of an interaction with a pyro just for getting hit. This also includes less damage against buildings. Afterburn damage is too much for little effort so i have idea to make it balanced and fair to fight 1-Afterburn damage should be reduced to 3 per tick for 6 second (18 damage overall) and afterburn will stop if you killed that pyro Dying to afterburn after killing pyro was unfair and cheap so it should stop after killing pyro and low damage mean that pyro will not rely. It also takes 2. It makes dealing with pyros extremely annoying, especially as soldier or spy. Afterburn was mostly used to expose spies. Exhibit B: The Bouncing Flare; In combination with the stun, you get hit twice by the flare, which inflicts a mini-crit and full afterburn, which unless you are extinguished, will deal 126 damage. . (I am trying to sound smart, but I don't think I did my math right. It's the worst with the scorch shot since it's the spam machine. His flames can cause panic and confusion if caught by surprise with it. Taken straight from the TF2 Wiki's strange page: Killing an enemy with a compression blast. This combined with the fact each flare has an even more annoying side ability makes them worse. As long as you dont use the dragons fury you should be alright, as the dragons fury has like, hardly any afterburn. 5 seconds of afterburn (down from 10 seconds). I'm aware the damage it does is slightly lower than a melee hit. (Doesnt effect flare guns) (note: flamethrower shoots about 13 particles a second) (note: each particle from the flamethrower does around 6 damage at close. Let's say that you started with the Escape plan after you were a quarter of the way through the afterburn, you'll still have 60 damage to take with the mini-crits enabled. The Chargin' Targe Level 10 Shield +50% fire damage resistance on wearer +40% explosive damage resistance on wearer Immune to the effects of afterburn The Eyelander Level 5 Sword No random critical hits -25 max health on wearerAfterburn on pyro is by far one of, if not the most annoying mechanic in TF2. 3. Afterburn Duration Timer. Like the afterburn doesnt do so much damage so why would they need to light their targets on fire when they finish them off with the panic attack anyways. The Axtinguisher is an unlockable melee weapon for the Pyro. While equipped, it will appear on the Pyro's back regardless of which weapon the user is wielding. Darwin's Danger Shield Level 10 Shield Immune to the effects of afterburn +50% fire damage resistance on wearer. 1 Answer. The Pyro has two different primary weapon types: the conventional Flame Throwersand the Flame Launcher. Reflected projectiles no longer deal minicrit damage; Afterburn is reduced to a solid 40 damage (on par with bleed effects) Extra shield can stay due to flamethrowers being hitscan and much more consistant. Now, it makes sense to have afterburn in the game. Eh, degreaser is the best for advanced gameplay with enabling combos and generally for facilitating having the right weapon out. Business, Economics, and Finance. however unintuitively, the bonus damage seems to work from the top down. Such as increased afterburn damage if used as a combo, in exchange for nerfs in different areas to offset it. This is the list of item attributes as described to the user, so some attributes will be duplicated if they can both appear as positive or negative (such as a damage bonus/penalty) or. Now if a Pyros you directly with a flare, I think you should take all the damage that comes with it. An example is the Degreaser's sound, which sounds "lighter" no pun intended than the Stock Flamethrower's. The scorch shot theoretically can deal over 100 damage in single flare. Only applies afterburn before particles are x amount of time old. Also the Degreaser is Pyro’s best flamethrower. Damage can come from a variety of sources, such as bullets, explosions, fire, falling from a great height, bleeding, certain taunts, or various environmental hazards (such as being struck by a train, drowning in water, or being sliced by a saw blade ). Pyros are immune to afterburn, but still take damage directly from the Flame Thrower itself. The Manmelter Level 30 Indivisible Particle Smasher Does not require ammo +50% projectile speed Alt-Fire: Extinguish teammates to gain guaranteed critical hits Extinguishing teammates restores 20 health No random. CryptoHell-met Jan 8, 2018 @ 9:54pm. +200% afterburn damage bonusAny after damage effect should be hard to apply. If you wish to see an example of this, see the Degreaser's afterburn on a server with damage spread enabled. +67% ÜberCharge rate. Change that to whatever color you wish (I'm using Yellow, 255 255 0 255). While it may seem like a strange and somewhat humorous item, the Jarate has been widely praised by. List of item attributes. The Orange Box engine adds hardware face rendering, soft particles, and multicore rendering over the old Source Engine. A 20% healing and resistance reduction is applied by afterburn. The Vaccinator. No other afterburn source (including Dragon's Fury) does it. Reply More posts you may like. Afterburn normally deals 3 damage per tick, dealing 60 damage over 10 seconds. The utility of quick-switching is so much more worth it than 2 extra airblasts and more afterburn damage. To get the Damage Per Second (DPS) for a given distance we simply take the DRP and multiply by 22. If there was a sniper you will be dead in a second. So Heres my idea on how we can fix/adjust pyros afterburn. Most weapons in TF2 have min\max damage. N. It's not immune to fire. not something that should've been added. Nerf Flaregun afterburn. Now that I think of it, my idea for more afterburn damage would work better for the vanilla flame thrower. The difference in switch speed has never felt tangible enough to. I'm well aware there's a dozen different ways to get rid of it, such as Jarate, Mad Milk, and medics. An update to Team Fortress 2 has been released. Name the filter something, like critdamage. But as a concept, I love this weapon, I love any weapon that encourages crowd control, multi-target ambushes, supportive damage. Sure all games have stream damage of some kind, but many modern shooters rely heavier on burst damage. With the number of ways to negate it and how common they are, it's only a matter of taking a few seconds to use…These changes should strengthen their afterburn capability, and make them a scarier threat if you let them too close. (+) Take -67% damage from afterburn while holding. also. O. direct flames do the normal amount if damage. (Damage Over Time) attack that punishes players after the end of an interaction with a pyro just for getting hit. 55. Damage over time is Pyro's unique combat style, yet it's a total joke because there are so many counters to it in the game; this will ensure it does more damage before being put out. It might be too far back for me to remember, especially considering that i technically mentioned all the words important words of this in the wrong context makes that logical. add cloak on kill. The Shortstop Level 1 Peppergun +20% bonus healing from all sources Increase in push force taken from damage and airblast. Darwin's Danger Shield Level 10 Shield Immune to the effects of afterburn +50% fire damage resistance on wearer. -66% Overheal build rate. Afterburn I think is mainly a design choice to subtly give Pyro a counter to Medic. - Valve made the Flamethrower's damage and afterburn length based on how long you burn someone. This is either through direct damage (W + M1) or the afterburn. It makes dealing with pyros extremely annoying, especially as soldier or spy. January 11, 2012. The Stock Flamethrower has a total of 80 damage from afterburn over a period of 10 seconds. SelphyLove 14 years ago #4. Team Fortress 2 does not have any method of dealing damage in decimals. Added The Hot Hand. Seriously- Theres so much to get rid of fire it's pitiful if you die. See moreAfterburn. I think it deserves that respect. use more gun. that is, it depends on how many ticks of afterburn have passed. Fixed showing only a few weapons instead of the full set when redeeming a War Paint. Upon taunting, the Pyro turns sideways and aims the Scorch Shot ahead, firing a single shot in the direction of the crosshair at the time the. Weapon and items: Positive Additive Attributes. These can be essential for survival. You can quite easily end up doing 30 less damage for every single encounter. Business, Economics, and Finance. 25*0. For a class that is supposed to be a close-range beast, it is unacceptable in my opinion that every class has a weapon that outdamages the flamethrower at point blank (7 out of 8 of. it's a reasoning mistake. Ability to be spammed. eu]. 43 keys. Even with the nerf increased switch speed is still amazingly useful. Going by this rule we can assume power canteens arent available, same with money, this means scout spy and soldier are the least powerful but scout and soldier are still viable due to milk and banners. However, the mechanic itself is broken and makes. A D. Darwin's Danger Shield Level 10 Shield Immune to the effects of afterburn +50% fire damage resistance on wearer. From most sources, this deals 4 damage every 0. This is objectively a bug, and not something that people commonly disagree on. For Team Fortress 2 on the PC, a GameFAQs message board topic titled "Fix the weapon day 22: The Phlogistinator. Ah. Afterburn, the original core mechanic available to the Pyro, was widely regarded as being rather weak as anything beyond a way to enable some guaranteed crit mechanics, and even these days people wonder if a Pyro is worth as much as a Soldier or Demoman when it comes to pure damage output. Jarate essay. The update will be applied automatically when you restart Team Fortress 2. The Pyro is a hireable character in the game Evil Genius 2: World Domination, as part of the Evil Genius 2: Team Fortress 2 - Pyro Pack DLC. It's a shame this weapon has become a running gag in TF2 updates. Also it’s the flare gun that will likely kill with afterburn or you can finish them off with degreaser quicker, stocks negligible bonuses don’t even come into play. And there are also ghost particle. . Scorch shot does 20 damage on hit and an additional 24 on second hit on top of that it does 4 fire damage per tick over 7. 6). Like they could just kill them without lighting them on fire. Damage bonus reduced to 10%. All fire damage from the Phlog counts towards the contract. Is afterburn really that bad? I'm well aware there's a dozen different ways to get rid of it, such as Jarate, Mad Milk, and medics. Manmelter Added: +33% damage bonus Changed: Health gained from extinguishing teammates increased from. Now, it makes sense to have afterburn in the game. Alien Swarm Parasite Level 20 Mascot. Keep your distance to reduce the effectiveness of all the enemy Pyro's weapons, and move erratically to avoid damage. 5 seconds of afterburn (down from 10 seconds), resulting in the same total damage as before. 5 seconds, just barely enough to combo on those two with. 25]x) Extra damage from crit: 60 (regardless of resistance) So, it appears that if a single hit is of multiple damage types, anything that modifies the damage of any of its types applies multiplicatively to the. Team Fortress 2. It can be cured by health packs, medics, dispensers, the payload cart, sandviches, spawn lockers, water, milk, jarate, airblast, as well as class-specific healing or negation like dead ringer. Only afterburn of flamethrower-based weapons applies the healing debuff. Damage is any event that reduces the health of a player or entity. The switch from speed bonus is nice but the switch to speed allows for clutch reflects. Then MvM upgrades would be in casual. We'll just stick with. Deals lower afterburn damage. He can also inflict afterburn, which will weaken and kill enemies that manage to escape. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. Team Fortress 2 runs on The Orange Box version of the Source Engine, designed to run on Microsoft Windows, Xbox 360, PlayStation 3, Mac OS X and Linux. because afterburn manages to be a mechanic that is useless in competitive but annoying as fuck in pubs. CONS: Marked For Death when deployed. Comrade Komko May 7, 2020 @ 6:03am. It is a crudely constructed fire axe consisting of a slightly rusted axe-head, stained with blood and wrapped in barbed wire, affixed to a curved wooden handle with a fabric grip and a splintered end. Fastest way to kill 125HP Classes in the game, excluding one-shots and Degreaser Combos. Be glad 1 puff does not make you have afterburn for 10 seconds with max damage like the old days. But since the update, Chargin' Targe gives Demoman afterburn immunity, and that's just. It's good at destroying engie's buildings from long range and 4 shots is enough to kill most enemies. Furthering that assumption that you started the Escape Plan when you knew that the burn damage was going to kill you, you'll be starting out just a bit faster than the Medic. Press your reload key to cycle through resist types. Added: This weapon holsters 50% slower. In fact, generally the degreaser is significantly better than your other two flamethrowers no matter what the rest of your loadout is (than perhaps the stock axe, which shouldn't really be used). Enemies that escape slowly suffer from. A D. A lot of shooters do not have a damage fall off system as pronounced as TF2, and the damage relative to health in TF2 is lower than most games. Team Fortress 2. As to why, it wears a flame retardant suit. In terms of damage, it's no laughing stock, ranging from 86 to 167 damage minicrits based on how much afterburn is left. its only immune to afterburn. A D. Team Fortress 2 Custom Weapons Review Twitter: #1 Custom Weapons 188. 5 seconds or 5 ticksI agree that the afterburn should be nerfed down to like 40 or 30. But I have two horrible suggestions to "fix" it. The Pyro is deadly when flanking and ambushing. So rather than a damage over time effect, its delivered as a chunk of burst damage. For one thing, the Chargin' Targe gave great resistance to fire. Darwin's Danger Shield: Darwin's Danger Shield's grants afterburn immunity and 50% damage resistance against fire. (Damage Over Time) attack that punishes players after the end of an interaction with a pyro just for getting hit. (Looking at its teamplay aspects, I figured targets coated taking +10% ranged damage combined with the afterburn, would actually make this weapon feel like a deterrent. ago. July 22, 2011 Patch [Undocumented] The damage bonus attribute was changed from "+10% damage done" to "+10% damage bonus". Fire or Flames refers to the special particles produced by the Pyro 's primary weapons. ago. Level 8 Vaccinator. It should only deal 2 damage per tick. Afterburn drops from 4 damage to 1 damage So, afterburn in casual is pretty unreliable, while also being something you should base your playstyle around. I don’t care what the person in the comment section of that article says, she has almost no role to serve on the battlefield and does a miraculously bad job of filling her supposed niche of area-of-effect damage. I think it deserves that respect. Good medic will stay in safe place and always control his damage recieved/risks. Increase afterburn damage from 3/tick (60 over 10 seconds) to 4/tick (80 over 10 seconds) on all Pyro weapons apart from the Degreaser. T. Fire damage is caused by both flaming weaponry and the afterburn they induce. Medics might not be on the field, health kits might be hogged, etc. (Damage Over Time) attack that punishes players after the end of an interaction with a pyro just for getting hit. Primary Weapons. 75*0. Afterburn on pyro is by far one of, if not the most annoying mechanic in TF2. Now, it makes sense to have afterburn in the game.